Memories of Earthbound, a loving tribute to the greatest video game of all time.
I remember sunny days and rainy nights, in the midst of which I was playing this game. I can still recall my childish appraisal of the game's box, standing there with my parents in a small rental store in the small town which I grew up in. The first weekend I spent with Earthbound was so foreign to me, I was utterly astounded when I approached the counter to check the game out for that weekend and the clerk provided to me the game's brilliant strategy guide (it resembles a newspaper in its construction, it's genius). For many years, I would rent the game as often as I could, hoping rather openly that in the interim, no one else had rented the game. Oftentimes, when someone else did, I would come to find my save file erased the next time it was in my possession. It was a painful dismissal of the time I'd put in to it, to see my hard work erased by some know nothing jackass who could never appreciate the game like I did.
Everything to set Earthbound in motion happened as the result of childhood fascination. Oddly enough, the fixation of my childhood has now become a crown to the adulthood which I'm beginning to nurture. Nowhere in the world is there anyone who has the same connection to Earthbound as I do. Many video games nowadays are beloved and acclaimed due to what they do. Earthbound never did something so extraordinarily well that it would jump out to me, but the effects it had on me are exclusive. I can't really remember it perfectly, but I'm going to guess that somewhere in the ending of Earthbound (which I shall mention as being as perfect a video game ending as there could ever be) that tears streamed down my cheeks.
What I do remember, for certain, is the first time I finished the game, sitting in my cousin's house, his entire family, himself included, sleeping the night away as I sat there, controller in hand, sweating all over. There was an apprehension there in those moments; I knew how to beat Gigyas, and here I was, drawing closer than I'd ever had. Ready at any point to begin using the otherwise unnecessary Pray command with Paula (more on that later), set up to revive her at a moment's notice. I was as ready as I could have ever been, if I couldn't do it then, I'd never do it.
I didn't want it to end. What would I do with myself, having finished the game? Would that be the last time we'd be together, the thought crossed my mind. My cousin the next morning would ask me if I had beaten the game. I pressed forward and I started to use the Pray command, just as the strategy guide had told me. Many prayers later, something remarkable happened. It was terrifying. In the heat of battle, your prayers stop working. The only way of damaging the final boss becomes useless, your prayers lost to the void surrounding you and this struggle.
This just brought about more nervous perspiration, a sense of overwhelming dread. At this point, though, you've got no other choice. You pray again. Now, the prayers start to get through and Earthbound grows a sense of consciousness, something that seemed novel to me at the time but now astounds me. Earlier in the game, you are consulted by a non-player character for your name. It goes so far as to tell you that it means YOU, the one in front of the TV. You decide to enter your name, unsure of its purpose. It seems like such a throwaway at the time, you can't imagine it being important.
The last prayer delivered to defeat Gigyas is that of the player themselves. As I sat there, wondering whether I wanted the battle to be won, the game decided that for me. It is the will of the player which conquers Gigyas in the end. You may be amused by seeing your name up on the screen, for me...I don't possess a vocabulary capable of describing what I truly felt. The battle is won as it approaches a chaotic mood, the background pulsating, the music becoming erratic and truly desperate, before the screen crashes into static and a single dot in the center of your television.
I remember talking to my uncle in the hours that approached the day as he got up to go for a cigarette. He stopped in to talk to me, amazed that I was still here, playing the same game I'd spent nearly all day playing there. I told him that I had to beat it, I wanted to beat it there and then. He didn't quite understand me, I think. That's fine by me though.
The ending of Earthbound begins immediately after the defeat of Gigyas and I could still say that the game is ending for me, even to this day. Once a few small scenes play out, you're basically given the reins to do all that you want to do. My first time, not understanding truly what it meant, I just returned straight to Paula's house in the town of Twoson, bidding a painful goodbye to her before returning to Onett and initiating the final credits sequence. There must have been a few tears in my eyes at this point. I saw it end and a wave of satisfaction came over me, but it was not until years later that Earthbound truly became something of true value to me.
When I revisited the game years later, there was something inside me that welcomed it back with open arms and an open heart. I looked upon it with an amount of respect, remembering how much I had enjoyed the game as a child. This time, it went beyond simple enjoyment. At this moment, it carved itself a special place in my heart.
When on your way out
Be sure that you say goodbye
Then lock the door tight.
There was certainly something new when I played the game as a teenager, like I'd opened a door that I had previously not only been unable to open, but I couldn't even see it. As I walked into the room behind that door, at first; that room was nearly empty. It had been a long time since I'd even played this game, but it felt like in that room, there was a certain part of me that had been left there all that time.
It was indeed in there, something belonging to me, which I have now reclaimed. If I had to approximate it to anything, I guess I'd call it the essence of my childhood. I was never a very athletic kid, I was stricken with asthma so a lot of things were out of the question for me, so video games turned out to be a very prime factor in the development of my young self. Grasping what I'd left behind, I finished Earthbound for the first time as a teenager, growing ever away from adolescence and closer to this adulthood which I, at this moment, couldn't care less about.
The ending sequence that time cemented itself as the greatest moment of video games, period. It was so psychologically fulfilling to be able to just do what you wanted. No more battles, but you could go wherever you felt; talk to whomever you want, see the world you changed and hear the praise you earned. So often it happens where a game ends and you feel left out, but not here; Earthbound lets the player themselves see and feel the appreciation for what you've done.
Somewhere I heard that in the original Japanese (when the game was known as Mother 2), Shigesato Itoi, the game's mastermind, wrote every text box in the game himself. That's a scary amount of dedication, but it's incredibly admirable. Itoi, by trade, is a writer, so that's really not too surprising. He probably did it with ease. He's a man who probably never once thought to himself that he'd ever be making video games, yet the few he has worked on, he has done with such skill and thought that I feel a deep respect for him.
Every once in a while, my mind will remember something from Earthbound that will put a smile on my face. Whether it's a particular moment or line of dialogue, it cascades into my mind from the deepest recesses of memories and brings me back to a happy place. This is absolutely true, too. Other days, that feeling of despair while wrapped in the midst of the final battle will pull me deeper. Truly, the nostalgia which guides my feelings grows ever larger each passing day. Days like today, writing late at night; my body remembers the shaking and sweating when I beat it the first time, that night at my cousin's house. Every human being has a moment of cultural identity; Earthbound is mine. I know someday, after I graduate university and maybe leave this country, in the midst of carving a little existential niche for myself, my mind will wander invariably back to Earthbound.
Maybe there's someone else out there that feels the same as I do. For a multitude of selfish reasons I hope that there isn't, I want the experience that I had to be mine and only mine. That thought I had as a child still persists: I'm the only one who understands this game. I've played so many games and this is the only one which sticks with me for so many reasons.
Thank you, Shigesato Itoi. You gave me the greatest gift, a powerful exclamation mark on my childhood and a lingering effect on my coming adulthood. Without this game, I'd probably have drifted off that path a long time ago.
Thank you, Earthbound.